Quake III - Cell Shading 1.0

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License:
Free (GPL)
Language:
English
OS::
  • Windows 95
  • Windows 98
  • Windows 98 SE
  • Windows ME
  • Windows 2000
  • Windows XP
Latest version:
1.0
Last month's downloads:
246
Size:
1.8 MB
Developer:
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Quake III - Cell Shading is fully compatible with:

  • Windows 95
  • Windows 98
  • Windows 98 SE
  • Windows ME
  • Windows 2000
  • Windows XP

You'll also need:

Minimum requirements
Others: Quake III Arena
Quake III - Cell Shading is also compatible with
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Available languages

  • English
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Versions of Quake III - Cell Shading

All versions of Quake III - Cell Shading
Version License Language O.S.
Quake III - Cell Shading 1.0 03/08/06 Free (GPL) English
  • Windows 95
  • Windows 98
  • Windows 98 SE
  • Windows ME
  • Windows 2000
  • Windows XP
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The goal of this project is to add Cell Shading capabilities to the Quake III engine with Real-time performance. In order to provide such a feature the production team have decided to use Kuwahara filter. Kuwahara filter is a noise-reduction filter that preserves edges. It uses four subquadrants to calculate the mean and variance and chooses the mean value for the region with the smallest variance.

To increase the hand-painted effect they decided to apply a simple blur filter to reduce hard-edges on textures and increase the flatness effect. To produce the cell shading effect there is no use of graphics card shaders, so the implementation can run with almost any gfx card. The edge effect is produced by painting backface polygons with a thick wireframe without textures and repaint all the scene, but this time, with textures.

To test this modified engine just place the binary in your game's folder to frag all day long!

Ensure you have a copy of Quake 3 Arena installed on your PC. You're going to need the artwork/content from the game because it is not redistributable.

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